![]() ![]() If you guys could be as detailed as possible I would greatly appreciate it. Also, I don't like getting my combat rank up as Pirate destroyer invasions become more frequent (disrupting trade for my UTs). I only own an Albion Pride as a player ship. If anyone here is a pro with hundreds of hours on this game I could use some advice, or a point in the right direction.Ĭombat is not an option for me atm. The stock exchange is not an option, as it isn't no where near as exploitable as vanilla (it only shows company listings, NOT commodity shares). Everything in Litcube's universe is 10x as expensive and the game is pretty slow to me compared to vanilla. I want to be station-building oriented in terms of making credits, but I have no idea what stations I should build. The problem is, I'm getting tired with this method. I have a fairly large microchip complex (30), and a Mass Driver Forge (30) with a station agent after some hours collecting ships that bailed. This mod is based around NSC2, so you'll get a very limited amount of ships.Įgosoft reserves all copyrights, for all models, textures and music.Hey guys, I recently just jumped back in X3AP and I'm having HUGE problems with making credits in Litcube's Mod. No, but you'll be taking advantage of a fraction of the content. I did try doing the Ion cannon on the Teladi shipset mod, but textures still need a lot more work. Probably something that's higher up on my list of updates. Xenon, Yaki and Goners have more than enough to be fully playable however, with deep shipsets like the other races.Īre you going to change the defence platforms/ion cannon? Kha'ak and pirates won't feature as a playable race however, but hopefully an end game crisis and marauders. How about all the other x universe races? Xenon, Kha'ak, Yaki, Pirates, Goners Yep! Will be added in a future update (not a seperate mod) It's on the to do list, but it's toward the back of it. Guns shoot from same origin, centre of shipĮventually I will add new origins. Then re-launch the game, redo your playlists and make sure to have the right playlist active with the mod added! Best thing to do is go into Documents/Paradox Interactive/Stellaris delete launcher-v1.sqlite and your mod folder. Sometimes it bugs out and never really reads the mod. Nothing shows up after installing the mod Full namelists and pre-scripted countries with personalities to suit will be introduced eventually. Lets be honest, they're hard to blend into the stellaris theme so there's an available patch at the bottom of the page to replace them with vanilla portraits if you so wish. I've tried making the portraits look a bit better from the previous mods. Species - Includes species for the currently included races. Soundtracks - What is an X3 mod without the music? Main music tracks added, more will be added in the future Lets not forget, X3 didn't have many racially different stations, eventually I'll port stations from X2 to make this so. More will be ported in future updates including models for defence platforms and megastructures. ![]() Stations - Includes station models for all main stations and starbase stages. Some races still need the juggernaut model ported, will be done in future updates. Report any compatibility issues and I'll look into it, but more than likely it's not going to be a problem with this mod unless they use the same graphical_cultures and species names or something.įull Shipsets - includes all ship classes in NSC2 except the colossus. With this mod, they're redundant now anyway. I'm sure it goes without saying to not run this with the Teladi or Boron shipsets. This mod should be compatible with pretty much every other mod. But with a fraction of the amount of ships. However, if you insist on playing vanilla, this mod can be used on vanilla. Just like my other mods, this mod is highly recommended to run with NSC2 and was built around it. ![]() Not to mention, a few models made by the X3 modding community. Included, is pretty much every single ship from Teladi, Boron, Split, Paranid and Argon from X3 Albion Prelude. This is still a WIP with many more things I want to do and add. It's finally here, the main mod I've been working on from the original Teladi and Boron standalone shipsets I released this year and last year.
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